Friday, June 28, 2013


My mega talented buddy, Paul Richards is setting up a sweet art book so I started a submission. I will post some work in progress images as I find time to work on it over the next month.

STEP 1:  Simple thumbnail sketch. I do a few really rough sketches focusing on proportions and pose. I try to do a sketch in under a minute then move on to the next one. When I spend more time on them, I start losing the initial dynamic forms. 

STEP 2:  Then I scale it up, lower the opacity and do quick refining line drawing pass. I normally try not to spend more than 15 min. on this stage. Keep it quick and dirty.

STEP 3: The I hide the under sketch (but never delete it) and do a quick value blockin to push the basic forms. I did this one in about 5 min.

I try to get through step 2 and 3 very quickly so I don't get tied down to anything. Now that I have the basics in, I can decide more specifics like: 'Where does this break? Where do I need to adjust proportions? Where is the light source? Who drank all my soda?' etc.

Tuesday, June 25, 2013

The Last of Us

The last of us is an incredible step in the right direction for immersion and narrative in games. If you need any convincing to pick this game up, just check out their Meta Critic page:

I made some fan stickers for the Naughty Dog crew who happen to work right across the street from us Rioters. GG guys!  Whats next? PS4 Jak and Daxter plz!  :)

Monday, June 24, 2013


I was messing with a stylized face study and I decided to try to turn it into a LOL champ. Sona was my first chioce, but that just turned out to be far too creepy. So I shifted to a more animated fellow, Draven. Once I got him in there, I decided to bend his hair and neck into a macaroni noodle shape... why not.